![]() ![]() ![]() There's a good chance the website will be much more up to date than this readme file and all your questions will be answered.Īn instruction manual for each vehicle will be on our website go to If you're having difficulty or want to use all of a vehicle's features, start by looking at our FAQs on our website. If you have any questions, comments, suggestions or you want to find online servers running DC_Extended check out our website first. Desert Combat modification version 0.7 ( - Some common sense to properly install and set up. Visit our website at if you have any problems. Please read the license at the end before you distribute this file and/or decompile the files to access the source code. Please read the disclaimer at the end before you install. ![]() Especially in the FAQ section near the end. It's likely the answer you're looking for is already in this file. Please read through this readme file first before asking questions. Sub fires Guided Tomahawk and Guided Torpedoes and carries Navy seals Artillery modifications to prevent "stealing" by other players Seahawk has defensive flares and drops guided torpedoes Destroyer launches guided Tomahawks and gets a helipad with a Seahawk Many hidden surprises out their for you to play with and find. 68+ playable maps most supporting all mods of play. The British which includes many new vehicles These are the simple highlights of what DC_Extended adds to Desert Combat The damage system for most weapons has been overhauled to be more fun to play with. Since the release of DC 0.39k, DC_Extended also addresses a lot of balance issues that were introduced with 0.39k. Only certain maps will have this ability when all the map changes are complete. The idea is that using existing models and program code from Desert Combat you can tweak things here and there to make it a little more fun to play.ĭC_Extended also provides the ability to use the modified vehicles and standard vehicles on the same map at the same time. It's purpose is to add certain weapons that we feel would make the game more fun to play, modify existing weapons to compensate for minor annoyances and to modify certain official maps to take advantage of the new weapons. It was released on Octothough it was not an official release by Trauma Studios or by the Desert Combat team.Version 0.9 der Battlefield 1942 Modifikation Desert Combat Extended (DCX).ĭC_Extended is an extension of Desert Combat for Battlefield 1942. When Trauma Studios was purchased by DICE, some of the Desert Combat team chose not to join DICE and continued on to make Desert Combat Final, an update to Desert Combat. There have also been secondary mods for Desert Combat, such as Desert Combat Extended, Desert Combat Realism, and Desert Combat Final, which modify gameplay and add new content such as additional armies and features. File:Weponslayoutwz0.pngĪ screenshot showing weapon and map configuration Notable modifications DICE will no longer pay $200,000 in outstanding funds from the original deal. there are stand-alone dedicated-server files available for Battlefield 1942 and Half-Life. Shortly before the release of Battlefield 2, DICE announced that the company has "decided to discontinue the New York office, Trauma Studios". On September 1, 2004, Digital Illusions CE (DICE) bought Trauma Studios, the developers of the Desert Combat Battlefield 1942 mod to help work on Battlefield 2. ![]()
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